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J.Throne

Throne informations

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;==================================================

; x9999 Information(s)

;==================================================

 

Server Version : Season 10 Episod 3

Exp SYSTEM:

Normal Base Exp : x9999

Normal Player(s) : Base Exp 

 

- Posting Level = 10

- Vault Limit =  5

;==================================================

; IN-GAME COMMANDS

;==================================================

"/post"

"/ware"

"/addstr"

"/addagi"

"/addvit"

"/addene"

"/addcmd"

"/pkclear"

 

;==================================================

; CUSTOM REALM RANK ANNOUNCEMENT

;==================================================

MvP RANK :

MvP EXPERIENCE :

MvP POINTS :

 

 

Mastery Base Exp SYSTEM :

- Normal MLevel Base Exp : x9999

- Normal Player(s) : MLevel Base Exp 

 

 

Item Drop Rate SYSTEM :

 Percentage of chance to drop items from monsters :

- Normal Player(s) : 50%

 

 

Zenny Drop Rate SYSTEM :

 Percentage of Zen that will drop from monsters :

- Normal Player(s) : 100%

 

 

Max Level SYSTEM :

 Maximum number of levels that can be gained upon receiving experience.

- Normal Level : 400

- Mastery Level : 370

- MLevel Point(s) Per Level : 1

Point(s) Per (Level)

- DW Level Up Point = 5

- DK Level Up Point = 5

- FE Level Up Point = 5

- MG Level Up Point = 7

- DL Level Up Point = 7

- SU Level Up Point = 5

- RF Level Up Point = 7

- GL Level Up Point = 7

 

Creating Character SYSTEM :

 Minimum level required to create :

- Dark Knight : 0

- Dark Wizard : 0

- Elf         : 0

- Magic Gladiator : 0

- Dark Lord : 0

- Summoner  : 0

- Rage Fighter    : 0

- Grow Lancer     : 0

 

Gen(s) SYSTEM : 

  Minimum level to enter the Gens = 50 NLevel

- Contribution Flood Time = 30

- Victim Contribution Decrease = 3

- Killer Contribution Increase = 5

- Victim Min. Contribution Decrease = 1

- Victim Max. Contribution Decrease = 15

- Killer Min. Contribution Increase = 1

- Killer Max. Contribution Increase = 15

 

Helper SYSTEM :

  Minimum level required to use Helper = 1

  Time in minutes between each system charge = 5

- Amount withdrawn from the player(s) for each stage 1 charge : 20

- Amount withdrawn from the player(s) for each stage 2 charge : 50

- Amount withdrawn from the player(s) for each stage 3 charge : 80

- Amount withdrawn from the player(s) for each stage 4 charge : 100

- Amount withdrawn from the player(s) for each stage 5 charge : 120

 

MU Roomy SYSTEM :

- Number of points needed to win the reward 1 : 250

- Number of points needed to win the reward 2 : 400

- Zen amount won as reward : 1,000,000 Zenny

 

Party SYSTEM :

 PartyReconnectTime -> 

- Maximum time in seconds for the player to be reconnected to party after leaving the game : 5 Minutes

- PartyGeneralExperience1 = 100

- PartyGeneralExperience2 = 80

- PartyGeneralExperience3 = 60

- PartyGeneralExperience4 = 50

- PartyGeneralExperience5 = 45

- PartySpecialExperience1 = 100

- PartySpecialExperience2 = 80

- PartySpecialExperience3 = 75

- PartySpecialExperience4 = 65

- PartySpecialExperience5 = 60

 

Jewel(s) Success Rate SYSTEM :

- Soul Success Rate : Percentage chance of success of Jewel of Soul :

Normal Player(s) : 50%

 

 

- Life Success Rate Percentage chance of success of Jewel of Life :

Normal Player(s) : 50%

 

 

- Harmony Success Rate Jewel of Harmony  chance of success :

Normal Player(s) : 50%

 

 

- Smelt Stone Success Rate Smelt Stone's chance of success :

Normal Player(s) : 50%

 

 

- Smelt Stone Success Rate Percent chance of success with excellent item of Smelt Stone :

Normal Player(s) : 50%

 

 

- Add Luck Success Rate Percentage chance of success added by the luck option in Chaos Machine:

Normal Player(s) : 25%

 

 

Chaos Mix SYSTEM :

;==================================================

; Plus Item Level 10 Mix Rate

;==================================================

 Normal Item(s) Success Rate :

- Normal Player(s) Rate : 60%

 

 Excellent Item(s) Success Rate :

- Normal Player(s) Rate : 60%

 

 Socket Item(s) Success Rate :

- Normal Player(s) Rate : 60%

 

;==================================================

; Plus Item Level 11 Mix Rate

;================================================== 

 Normal Item(s) Success Rate :

- Normal Player(s) Rate : 60%

 

 Excellent Item(s) Success Rate :

- Normal Player(s) Rate : 60%

 

 Socket Item(s) Success Rate :

- Normal Player(s) Rate : 60%

 

;==================================================

; Plus Item Level 12 Mix Rate

;==================================================

 Normal Item(s) Success Rate :

- Normal Player(s) Rate : 50%

 

 Excellent Item(s) Success Rate :

- Normal Player(s) Rate : 50%

 

 Socket Item(s) Success Rate :

- Normal Player(s) Rate : 50%%

 

;==================================================

; Plus Item Level 13 Mix Rate

;==================================================

 Normal Item(s) Success Rate :

- Normal Player(s) Rate : 50%

 

 Excellent Item(s) Success Rate :

- Normal Player(s) Rate : 50%

 

 Socket Item(s) Success Rate :

- Normal Player(s) Rate : 50%

 

;==================================================

; Plus Item Level 14 Mix Rate

;==================================================

 Normal Item(s) Success Rate :

- Normal Player(s) Rate : 40%

 

 Excellent Item(s) Success Rate :

- Normal Player(s) Rate : 40%

 

 Socket Item(s) Success Rate :

- Normal Player(s) Rate : 40%

 

;==================================================

; Plus Item Level 15 Mix Rate

;==================================================

 Normal Item(s) Success Rate :

- Normal Player(s) Rate : 40%

 

 Excellent Item(s) Success Rate :

- Normal Player(s) Rate : 40%

 

 Socket Item(s) Success Rate :

- Normal Player(s) Rate : 40%

 

;==================================================

; Pentagram Jewel Mix Rate

;==================================================

- Normal Player(s) : 50%

 

;==================================================

; Ancient Hero Soul Mix Rate

;==================================================

- Normal Player(s) : 50%

 

;==================================================

; Item380 Mix Rate

;==================================================

 380 Item(s) With NO LUCK

- Normal Player(s) : 50% 

 380 Item(s) With WITH LUCK

- Normal Player(s) : 70% 

 

;==================================================

; Piece of Horn Mix Rate

;==================================================

- Normal Player(s) : 50%

 

;==================================================

; Broken Horn Mix Rate

;==================================================

- Normal Player(s) : 50%

 

;==================================================

; Horn of Fenrir Mix Rate

;==================================================

- Normal Player(s) : 30%

 

;==================================================

; Wing1 Mix Settings

;==================================================

- RETAIL

 

;==================================================

; Wing2 Mix Settings

;==================================================

- RETAIL

 

;==================================================

; Horn of Fenrir Upgrade Mix Rate

;==================================================

- RETAIL

 

;==================================================

; Feather Of Condor Mix Rate

;==================================================

- RETAIL

 

;==================================================

; Wing3 Mix Rate

;==================================================

- RETAIL

 

;==================================================

; Socket Item Create Seed Mix Rate

;==================================================

- RETAIL

 

;==================================================

; Socket Item Create Seed Sphere Mix Rate

;==================================================

- RETAIL

 

;==================================================

; Socket Item Create Seed Sphere Tetra Mix Rate

;==================================================

- RETAIL

 

;==================================================

; Monster Wing Mix Rate

;==================================================

- RETAIL

 

;==================================================

; Socket Weapon Mix Rate

;==================================================

- RETAIL

 

 

;==================================================

; CUSTOM SPOT(S)  ON EVERY MAP

;==================================================

- SMALL

- MEDIUM

- LARGE

 

 

;==================================================

; CUSTOM BOSS SPOT(S)

;==================================================

- KUNDUN  (CRYWOL(S) RULERS)

  MAP LOCATION : CRYWOLF 

  CO-ORDINATE : 174 , 35 ~

: RESPAWN TIME EVERY 12 HRS

 

 

 

- GOLDEN KUNDUN  (RAKLION(S) GATE KEEPER)

  MAP LOCATION : RAKLION

  CO-ORDINATE : 206 , 27 ~

: RESPAWN TIME EVERY 12 HRS

 

  

  

- GOLDEN HELL MAINE  (AIDA(S) RUIN GUARDIAN)

  MAP LOCATION : AIDA 2

  CO-ORDINATE : 38 , 52

: RESPAWN TIME EVERY 12 HRS  

 

 

- GOLDEN EROHIM  (KARUTAN(S) PORTAL KEEPER)

  MAP LOCATION : KARUTAN 2  

  CO-ORDINATE : 136 , 186

: RESPAWN TIME EVERY 12 HRS  

 

 

- GOLDEN TANTALO(S)  (KANTRU RELIC(S) GATE GUARDIAN(S) 

  MAP LOCATION : KANTRU RELIC(S)

  CO-ORDINATE : 141 , 180

: RESPAWN TIME EVERY 8 HRS

 

- MEDUSA(S)  (QUEEN(s) LAIR)

  MAP LOCATION : DUNGEON 3

  CO-ORDINATE : 25 , 70

: RESPAWN TIME EVERY 12 HRS

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